Character Construction

You take 18D for attribute points and then 7 for skill dice. Add as appropriate for higher level campaigns.

Merits and Flaws
Choose an equal amount of Merits and Flaws that are appropriate for your character. These are just a guideline.

Equipment
Choose equipment. Different character archetypes should start with more money. Also take note of the amount of merits/flaws they take regarding money. They could opt to just start with a shirt on their back.

Cybernetics
For extra enhancements. There is a cap for force users who get too many cybernetics.

Droids
A man's best friend

Weapons
Most importantly, choose weapons.

Vehicles
For getting around on the ground

Starfighter Scale Craft
Because everybody wants to be able to planet-hop

Capital Ships
See also Captial Scale Weaponry