Captial Scale Weaponry

Capital scale weapons can only be found on the black market or upon special dispensation from a military power or corporate-military supplier. Some weapons can only be bought from their respective military, who are quite unlikely to sell to potential enemies. Click here For Capital Ships and Space Stations Sales

Weapons
Capital Ship Weaponry

Name	Damage	Description	Cost

Point Defences	1D+2	Tiny, rapid firing, close range lasers	       2000

Droid Blasters	2D	Droid automated weapons (4D)         	        3000

Flak Cannons	2D+1	Flak cannons for fighter/missile cover       	8,000

Tetan Havoc	2D+2	Old fashioned, battered blaster weapon	       10,000

Imperial Blaster	3D	Standard Imperial low-grade blaster	12,000

Alliance Blaster	3D+1	Standard Alliance low-grade blaster	18,000

Sith Cannon	3D+2	Standard Sith blaster cannon	               25,000

Blaster Cannon	4D	Standardised Corporate Blaster Cannon	       35,000

BlasTech Cannon	4D+1	BlasTech’s answer to the standard cannon	40,000

Chiss Ripper	4D+2	Chiss standard weapon, rips up Hull after hit	45,000

Vong Silencer	5D	Dangerous Vong weapon	                       60,000

Ruuvian Smasher 	5D+1	Ssi-Ruuvi technology	               70,000

Hutt Rail Cannon	5D+2	Huttese Rail Cannon. 45,000

Durosi Cannon	6D	Most used cannon outside military       	55,000

Turbolaser Cannon	6D+1	Popular military grade weapon       	60,000

Plasma Cannon	6D+2	New line of super-plasma based weapons	       70,000

Turbolaser Battery	7D	Heavier turbolaser	               65,000

Plasma Battery	7D+1	Powerful new weapon	                       85,000

Shield Puncher	7D+2	Chiss weapon causes ongoing shield damage	120,000

Particle Cannon	8D	Fires particle streams at target, disrupting it	150,000

Advanced Particle	8D+1	Advanced version of the particle cannon	175,000

Turbolaser Tower	8D+2	Largest capital ship weapon       	185,000

Imp. Turbo Tower	9D	New line Imperial Turbolaser Tower	200,000

Sith Turbo Tower	9D+1	New line Sith Turbolaser Tower       	210,000

Adv. Turbo Tower	9D+2	BlasTech’s restricted military grade tower	250,000

Sith Beam Weapon	10D	Used on new-line One Sith Warships	290,000

Alliance Beam Laz	10D+1	New. Does not stack damage. 350,000

Light Ion Cannon	3D	Ion Cannon	                       10,000

Med. Ion Cannon	       4D	Ion Cannon                         	20,000

Heavy Ion Cannon	5D	Ion Cannon	                       40,000

Advanced Ion Can. 6D	Ion Cannon	                       45,000

Sith Ion Cannon	6D+1	Restricted                               	48,000

Imperial Ion 	6D+2	Restricted	                               51,000

Alliance Ion	7D	Restricted	                               60,000

Sienar Adv. Ion	7D+1	Only available on large/station scales       	65,000

Golan Adv. Ion	7D+2	Only available on large/station scales       	67,250

Ion Wave Gun	5D	Fires wave of ion damage into fighters       	70,000

Mine Layer	N/a	Lays Mines of any types	                       25,000

EMP Mines	5D EMP	EMP damage only	                               500

Laser Mines	3D	Fires lasers at targets in range (3D)	       5000

Torpedo Mines	4D	Fires Torpedoes at targets in range (3D)	10,000

Proximity Mines	5D	Explodes in proximity	                       3,000

Hyperspace Mines	Special	Act as small interdiction fields	60,000

Transponder Mines	Special	Send fake transponder signals for fleeing	10,000

Sensor Mines	Special	Create sensor networks	                       2,750

Vong Launcher	N/a	Vong Missile Launcher	                       N/a

Vong Missiles	7D+2	Non force reactive, living weapons. Illegal	N/a

Light Torpedoes	7D	Launcher	                               22,500

Med. Torpedoes	8D	Launcher	                               65,000

Heavy Torpedoes	9D	Launcher	                               100,000

Light Launcher	N/a	Missile Launcher	                       20,000

Medium Launcher	N/a	Missile Launcher	                       40,000

Heavy Launcher	N/a	Missile Launcher	                       80,000

Light Missiles	5D	Negates penalty for shooting at fighters	3,000

Hutt Missiles	5D+1	Seekers, if miss can lock on for 1 more go	4800

Bio Missiles	5D+2	Very illegal. Cary toxins. Planetary warfare	10,000

Med. Missiles	6D		                                       8,000

Interceptor Missiles	6D+1	Longer range than others       	11,000

Alliance Missiles	6D+2	Standard	                       9,000

Heavy Missiles	7D	-1 against flak or point defence	       10,000

Imperial Missiles	7D+1	Standard	                       12,000

Strike Missiles	7D+2	+2 against flak or point defence       	15,500

Sith Missiles	8D	Standard	                               15,000

Penetration Missile	8D+1	+2 against flak or point defence	20,000

Light Bomb	8D+2	-5 against flak or point defence	       18,000

Tactical Nuke	9D	Very illegal	                               1000K+

Hutt Bomb	9D+1	-5 against flak or point defence       	25,000

Alliance bomb	9D+2	-5 against flak or point defence       	30,000

Chiss Bomb	10D	-5 against flak or point defence       	40,000+

Imperial Bomb	10D+1	-5 against flak or point defence       	65,000

Sith Bomb	10D+2	-5 against flak or point defence       	123,000

Small Nuke	11D	Extremely illegal                       	1 M +

Mando Bomb	11D+1	Extremely volatile	                       250,000

Biological Bomb	Special	Extremely illegal. Damage depends on toxin	Special

Basic Nuke	12D	Extremely illegal	                       5M+

Medium Nuke	14D	Extremely illegal	                       10M+

Heavy Nuke	20D	Extremely illegal	                       20M+

Mega Nuke	30D	Extremely illegal	                       50M+

Hull/Shield Rippers	6 hits	Can reduce shields by 2D or give 6 tiny hits	10,000

Boarding Missiles	Special	Allows single occupant to be fired at target	9,000

Light Tensor 	2D+	Ship to personnel scale weapons that cause-	50,000

Medium Tensor	3D+	-cell degredation and eventually death. 85,000

Heavy Tensor	4D+	Can penetrate armour. Wide beam. 120,000

Sith Tensor	5D+	Is used against other starships	               N/a

Vong Dovin Basal	Special	Living weapon, can create small singularity	Special

Vong Yaret-Kor	9D	Living plasma cannon	                       N/a

Light Tractor Beam	Special	Captures craft up to small freighter scale	10,000

Mid Tractor Beam	Special	Captures craft up to scale of ship with beam	20,000

Heavy Tractor 	Special	Captures craft up to double the size of ship	40,000

Light Interdiction	Special	Prevents Hyperspace for Medium range	20M

Mid Interdiction	Special	Prevents Hyperspace up to Long range	50M

Heavy Interdiction	Special	Prevents Hyperspace for all craft in area	100M

Qworlth Skaal	Special	Massive toothed worm, used by Vong	       N/a