Cybernetics

For all of your cybernetic needs...

Basic Cybernetics
Name	Effect	Cost	Availability

Reinforced Bones	+1 vs damage rolls	5000	Anywhere

Reinforced Skin	+2 vs damage rolls	10000	Anywhere

Regenerative 	Wounds auto heal in D6 rounds	15000	Anywhere

Regenerate Organs	Heals from incapacitated in D6 rounds	25000	Core

Bionic Eye	+2 to observation based rolls	2500	Anywhere

Wired Reflexes	+2 to Initiative	3000	Anywhere

Bionic Speed	+2 to Speed	3500	Anywhere

Increased Stamina	+2 to Stamina	4000	Anywhere

Retractable Claws	Str +2 damage	2500	Anywhere

Hidden Blaster	3D+2 damage	6000	Anywhere

Hormone Sifter	Gives +2 to social rolls	7500	Core

Basic Targeter	+1 to hit rolls 	5000	Anywhere

Corellian Targeter	+2 to hit rolls	8000	Core

Mandalorian T.	+1D to hit rolls	15000	Mandalore

Data jack	Can plug into standard computers etc	1000	Anywhere

knowledge jack	+1D in a knowledge ie. Languages	2000	Anywhere

Face Dancer	Perception roll to mimic someone	12500	Core

Gas synthesizer	Protects from noxious gases	700	Anywhere

Cyber lightening	4D damage from lightening gun	5500	Anywhere

Tractor beam	Can move small objects (Mech roll)	4000	Anywhere

Repulsor limbs	+2 to dodge, jump and swimming	9000	Anywhere

Computer precision	+1 to Dex	11000	Anywhere

Skill Chip	+1 to a Skill	500	Anywhere

Adv Skill Chip	+2 to a skill	10000	Core

Spec. Skill Chip	+1D to a skill	20000	Core

Mech Punch	+2 to Str damage rolls	5000	Anywhere